AI Insights · Timothy · December 2020
Top 5 iOS Boxing Games in France: Q4 2020 Performance
An analysis of the top 5 iOS boxing games in France for Q4 2020 reveals user engagement and download trends. Sensor Tower provides detailed insights into the apps' performances.
In the final quarter of 2020, boxing games on the iOS platform saw varying degrees of user engagement and download numbers in France. Sensor Tower's data offers us a glimpse into how these games fared during this period.
Slap Kings experienced a significant uptick in revenue, peaking at $189K in the last week of December. Downloads for the game also saw an increase, hitting a high of 7.7K in late November. Weekly active users reached their zenith at approximately 32K in the same month.
For Real Boxing 2, revenue fluctuated, with a high of $507K in early October, and despite a mid-quarter dip, it ended on a slight increase at $228K. Download numbers peaked at 4.4K in mid-November, but active users showed a more consistent trend, growing to around 5.9K towards the end of the quarter.
Electronic Arts' EA SPORTS™ UFC® saw a revenue peak of $888K in late October, while downloads and weekly active users exhibited steady growth, with downloads reaching 2.1K and active users nearing 6.3K in the same period.
Azur Interactive Games Limited' I, The One - Fighting Games showed modest revenue gains with a peak of $43K in early November. Downloads varied with a notable spike to 2K in late October, and active users displayed a slight decline from a peak of around 20.3K in mid-October to 17.4K at the year's end.
Lastly, Mr Fight - Wrestling Puzzles, also published by Lion Studios, did not generate revenue but saw downloads peak at 2K in early October. Weekly active users for the game increased to 1.9K in the same week.
For more detailed insights and data, Sensor Tower's platform remains a valuable resource for app performance analysis.